New Cartoon Network app launches!

The coolest project I worked on last year just showed up in the app store.

Now you can watch your favorite Cartoon Network shows and play Cartoon Network games, all in the same easy-to-use app! Simply turn your device to flip instantly between watching video and playing games. And on the iPad, you can even use the split screen mode to watch and play at the same time!

Last year I worked with the fine folks at Funny Garbage, and the awesome team at Cartoon Network, to help design a ground breaking new iOS app.  What's cool about it other than the fact that you can watch full episodes of Cartoon Network shows, and play some awesome games, and other than the fact that you can do both of those things at the same time?

What could be cooler than that?

How about this--the CN app is the first one that recognizes the orientation of the rotation of your iPad, so that when you turn it one way:

you can watch full episodes and live TV from Cartoon Network.

BUT when you turn it the other way:

you can play games. Pretty nifty, huh?

Of course that's not all. We are talking about Cartoon Network after all. There's also a nifty meta-game that you play by watching videos, playing games, and combining the items you get from watching and playing to win cool collectables:

This was definitely my favorite project of 2011. I'm really proud of the work we did. I'm so excited it's in the app store. Download it! It's fun.

Congratulations, Routehappy, on the new iPhone App

On of my favorite clients of 2011 just launched their iPhone app. I'm excited to take it for a test drive!

Routehappy is a bit like Yelp for airlines, airports, routes, and flights. Their goal is to make air travel better by giving flyers a voice through reviews, and ratings.

In 2011 I spent several weeks of intense consulting time with Routehappy’s CEO refining and clarifying their UX vision, and brand identity. I’m more than proud of the work. I’m a huge fan of the site. As someone who has always considered the black box of booking flights completely mysterious–there’s got to be something more to consider than just price when you book your flight–Routehappy is a breath of fresh air.

App Store - Routehappy.

Small Media Extra Large

I spent the weekend redesigning the Small Media Extra Large website, and I'm quite pleased with the result. SMXL is a hybrid agency I co-founded that has interactive, social marketing, and video production capabilities. SMXL leverages the power of storytelling to create captivating websites, mobile apps, interactive TV, games, web & TV series, movies, and advertising.

Check us out. And if you need help with any projects, give us a shout. We'd love to help.

I Want The Quantum Parallelograph

I love this idea by Patrick Stevenson Keating! I have never been the kind of guy to get addicted to video games, but if The Quantum Parellelograph were real, I have a feeling I would quickly become a multi-universe voyeurism junkie, and spend all my free time exploring the lives of alternate mes. Who needs the Sims when you've got the real thing(s).

Here is a quote from Patrick's website about the project:

The Quantum Parallelograph is an exploratory public engagement project examining the scientific and philosophical ideas surrounding the theory of quantum physics and multiple universes. The device simulates the experience of users being able to glimpse into their “parallel lives” – to observe their alternate realities.

...

The device uses online sources to find the “parallel lives” of users, and prints out a short statement about their “simultaneous” life in a parallel world.

 

"Maybe that's how they make contact..."

Here's the poster design for The Ghost Club, by yours truly:

The subtitle for this poster oughta be: "Scary? Nah. These are the sexy ghosts."

That's right, not only do I write, act, and design software, websites, and mobile apps, I design posters too. I also do props and digital effects. You know, in my copious spare time.

Like what you see? Please help us finish the film, by:

donating to The Ghost Club

Revisiting - The Ocean Portal

My favorite project from 2009 is the Smithsonian Natural History Museum's Ocean Portal. The team at the Smithsonian was fantastic, the goals of the project--promoting ocean literary and awareness--near and dear to my heart, and the final design is really fun. They've been steadily adding great, new content to the site like this new photo essay about what goes on under the arctic ice:

and informative blog posts about all things ocean--new discoveries, interesting critters, and exploration:

But my favorite content on the site is still the awesome timeline that shows ocean predators over the past 542 million years that we launched with in '09. Here are 2 of my favorites:

More than just a movie...

The Ghost Club is a fun, roller-coaster ride of a movie, but it's more than that. The Ghost Club is a storyscape that can be experienced in multiple ways, on lots of different kinds of screens--movie, computer, and mobile. Our goal of introducing The Ghost Club through a transmedia storyscape is to emerse fans into an alternate reality that will engage and entertain them, enabling them to discover, explore and even participate in the world of ghosts and hunters... maybe even uncover their own personal haunting.

The Ghost Club storyscape is told through twitter feeds, websites, exclusive webisodes of The Ghost Club Girls - a prequel series - that will be released to our supporters through Kickstarter, and, my personal favorite, an augmented reality mobile game that lets you hunt your very own ghosts.

The Ghost Club Augmented Reality iPhone Game from Jason Nunes on Vimeo.

Donate to The Ghost Club

I'm co-writing a book...

...titled "Designing Interactions for People" with Andy Pratt creative director at Funny Garbage, fantastic designer and illustrator, and all around awesome dude. Here's the result of our first meeting where we brainstormed the table of contents:

Stickies are my friends. If there is something they can't do I don't want to know about it.

We're writing the book for Rockport Publishers. It will be part of their intro to design series.  Our goal is to introduce the basic concepts and process of user-centered design in an engaging, fun and visually interesting way. We are using case studies of wicked cool projects that utilize some aspect of UCD in their process to highlight the different ways to design for real people.

What about UCD do you think we should talk about?

Do you have any cool projects that highlight UCD?

Wanna share 'em?

Webby Nominated - The Smithsonian Natural History Museum's Ocean Portal

One of my favorite projects of 2009 was just nominated for a Webby Award. I helped the fabulous Funny Garbage team develop an online strategy and create a web-based exhibit for The Smithsonian Natural History Museum's Sant Ocean Hall - The Ocean Portal. It was such a fun project to be part of. The team at The Smithsonian are incredibly smart and passionate (as you would expect), and it was such a kick to have meetings in the back rooms of the Natural History Museum.

Take a look at the site, and if you like what you see, vote for it.

Will we use plants to grow products?

A fascinating case study by Alexandra DAISY Ginsberg proposes a future where genetically modified plants (synthetic biology) will replace the mechanical manufacturing process.

Growth Assembly - Alexandra Daisy Ginsberg & Sascha Pohflepp from Sascha Pohflepp on Vimeo.

Synthetic biology enabled us to harness our natural environment for the production of things. Coded into the DNA of a plant, product parts grow within the supporting system of the plant's structure. When fully developed, they are stripped like a walnut from its shell or corn from its husk, ready for assembly.

A fascinating concept by Sascha Pohflepp, with beautiful illustrations by Sion Ap Tomos that are reminiscent of 19th century scientific botanical illustrations.

What do you think?

This poster campaign looks like so much fun!

“Every Image has a Sound” Designed by DM9DDB to promote Saxsofunny, a sound production company from Brazil.

I was going to say, I especially like the bubble wrap one... but that's not true. They all rock! I think what I really love about these posters is that they are interactive design in the physical world. Well, that, and I think Foley sound effects are AWESOME.

Thunder

Every Image has a Sound

Typewriter

Every Image has a Sound 2

Bonfire

Every Image has a Sound 3

 

Found on NOTCOT

An idea: LGBT Product Seal of Approval

I just watched MILK. Liked it, didn't love it. But it really got me thinking. I'm straight. I'm progressive. I gave money to Obama. The DNC. MoveOn. I'm elated by the election. But it wasn't until today that I became truly horrified by Prop 8. Not to sound like a horrible stereotype, but my best friend is gay. The reality of her circumstance, and her treatment as a second class citizen didn't really hit home until this evening. I'm not sure why. Partially because I didn't want anything to harsh my buzz. Partially because I just don't understand the current opposition to homosexual marriage, and to gay rights. I have no way of understanding why the opposition feels the way it does, and so it just seems... almost... I don't know, fictional. Like something from a bad bio pic.

I realized tonight that I've been ignoring something that is important to me. Personally. As important as it is important to us, as a society. Prop 8 is a black mark on a year when we all should be celebrating.

Honestly, I felt a little helpless. I didn't really know what to do about it. Then I had an idea. The most power I have as an individual is with my wallet. I can donate money to causes. And if I know of companies who supported Prop 8, or any anti-gay organizations, or legislation I can choose not to purchase their products or services. Seems that in our current economy not spending money could be a powerful tool.

My idea: What if there were some kind of LGBT Seal of Approval for products and services. Companies who had a good record on LGBT issues, who hadn't donated money to causes like prop 8, could be issued the seal, and they could choose to place it on their packaging, websites, marketing materials, etc. (see my lame attempt at a seal above... a plea to my designer friends--you and I both know you can come up with something a million times better than that... *ahem) A website could track all companies that were issued the seal. Perhaps grade other companies on their LGBT friendliness. Issue big fat red Fs for those who donated to the Yes on 8 campaign, and we as consumers could choose, with our wallets, to show them that their bigotry has consequences.

So, it's nothing radical, or new, and may already be being done, but, well, it's something...

What do you think? Comment to post your thoughts, ideas, or designs.

Thanks.

The "Tag, You're It!" website launched today...


Tag, You're It! is a project that explores collaborative media creation by applying the rules of the Surrealists’ exquisite corpse game to filmmaking. A panel at SXSW on Tuesday, March 11th from 5-6pm will discuss the project and issues around this kind of collaboration.

Throughout 2008, a diverse group of filmmakers will create a feature film, utilizing the exquisite corpse structure as a mode of collaboration. Each team will create a 4-5 minute segment on film or video. When they are finished they will pass only the last minute of their film to the next team, along with a prop or object featured in their segment, and photographs of all the actors who have appeared in the project. No other information will change hands. The next team must incorporate some or all of these elements into their segment. Each production team has two weeks to write, cast, shoot, and edit their segment. The final product will be a feature-length film, in which the complete narrative will be revealed for the first time. The final film will be submitted to the 2009 South By Southwest Film Festival.

Great Movie Box Office Data Visualization

http://www.boingboing.net/images/ebbflowmovie.jpg

The New York Times site has an intriguing interactive visualization of
box office data for Hollywood films from 1986 to 2007. The height shows
the weekly box office revenue and the area of the shape and color
represents the film's total gross in the US. One thing it shows is that
Oscar nominees built popularity over time while Blockbusters are quick
hits.